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TECH AREA DATA FILE - Stellar Warfare Mod
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*BEGIN*
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Name                                            := Rock Planet Colonization
Group                                           := Ship Systems
Category                                        := Ship Systems
Description                                     := Creation of colonies which can survive on rock based planets.
Picture Number                                  := 16
Maximum Level                                   := 5
Level Cost                                      := 5
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Gas Giant Colonization
Group                                           := Ship Systems
Category                                        := Ship Systems
Description                                     := Creation of colonies which can survive within gas giants.
Picture Number                                  := 18
Maximum Level                                   := 5
Level Cost                                      := 5
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Asteroid Colonization
Group                                           := Ship Systems
Category                                        := Ship Systems
Description                                     := Creation of colonies which can survive in asteroid fields.
Picture Number                                  := 17
Maximum Level                                   := 5
Level Cost                                      := 5
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Nuclear Physics
Group                                           := Theory
Category                                        := Theory
Description                                     := Physical theories related to atoms and their component particles. Unlocks additional items in Macro Biology, Planetary Industry, Power, Lasers, Torpedoes, Bombs, Shields, Sensors, and Stealth.
Picture Number                                  := 38
Maximum Level                                   := 5
Level Cost                                      := 1
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Quantum Physics
Group                                           := Theory
Category                                        := Theory
Description                                     := Physical theories related to the tiniest building blocks of matter. Unlocks additional items in Orbital Industry, Macro Biology, Genetic Manipulation, Power, Miniguns, Lasers, Torpedoes, Bombs, Armor, Shields, Sensors, and Stealth.
Picture Number                                  := 81
Maximum Level                                   := 5
Level Cost                                      := 3
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires level 3 Nuclear Physics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Nuclear Physics") >= 3

Name                                            := Subspace Physics
Group                                           := Theory
Category                                        := Theory
Description                                     := Physical theories related to the foundations of space itself. Unlocks additional items in Spaceborne Industry, Evolutionary Transcendence, Power, Miniguns, Lasers, Cannons, Torpedoes, Bombs, Shields, Sensors, and Stealth.
Picture Number                                  := 136
Maximum Level                                   := 5
Level Cost                                      := 5
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires level 3 Quantum Physics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Quantum Physics") >= 3

Name                                            := Planetary Industry
Group                                           := Theory
Category                                        := Theory
Description                                     := Industry dependent entirely on planetary resources. Unlocks additional items in Nuclear Physics, Planetary Governance, Macro Biology, Power, and Armor.
Picture Number                                  := 5
Maximum Level                                   := 5
Level Cost                                      := 1
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Orbital Industry
Group                                           := Theory
Category                                        := Theory
Description                                     := Industry dependent partly on spaceborne resources. Unlocks additional items in Quantum Physics, Planetary Governance, Stellar Governance, Genetic Manipulation, Power, and Armor.
Picture Number                                  := 26
Maximum Level                                   := 5
Level Cost                                      := 3
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires level 3 Planetary Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Industry") >= 3

Name                                            := Spaceborne Industry
Group                                           := Theory
Category                                        := Theory
Description                                     := Industry independent of the confines of a planet. Unlocks additional items in Quantum Physics, Planetary Governance, Galactic Governance, Evolutionary Transcendence, Power, and Armor.
Picture Number                                  := 80
Maximum Level                                   := 5
Level Cost                                      := 5
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires level 3 Orbital Industry.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Orbital Industry") >= 3

Name                                            := Planetary Governance
Group                                           := Theory
Category                                        := Theory
Description                                     := Governance of planetary scale populations. Unlocks additional items in Planetary Industry, Orbital Industry, and Macro Biology.
Picture Number                                  := 44
Maximum Level                                   := 5
Level Cost                                      := 1
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Stellar Governance
Group                                           := Theory
Category                                        := Theory
Description                                     := Governance of entire star systems. Unlocks additional items in Orbital Industry and Genetic Manipulation.
Picture Number                                  := 43
Maximum Level                                   := 5
Level Cost                                      := 3
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires level 3 Planetary Governance.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Planetary Governance") >= 3

Name                                            := Galactic Governance
Group                                           := Theory
Category                                        := Theory
Description                                     := Governance of empires spanning the galaxy. Unlocks additional items in Spaceborne Industry.
Picture Number                                  := 30
Maximum Level                                   := 5
Level Cost                                      := 5
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires level 3 Stellar Governance.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Stellar Governance") >= 3

Name                                            := Macro Biology
Group                                           := Theory
Category                                        := Theory
Description                                     := Biology focused on individual organisms. Unlocks additional items in Nuclear Physics, Quantum Physics, Planetary Industry, Planetary Governance, Power, and Bombs.
Picture Number                                  := 11
Maximum Level                                   := 5
Level Cost                                      := 1
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Genetic Manipulation
Group                                           := Theory
Category                                        := Theory
Description                                     := Biology focused on genomes and their applications. Unlocks additional items in Quantum Physics, Orbital Industry, Stellar Governance, Miniguns, Missiles, Bombs, and Armor.
Picture Number                                  := 2
Maximum Level                                   := 5
Level Cost                                      := 3
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires level 3 Macro Biology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Macro Biology") >= 3

Name                                            := Evolutionary Transcendence
Group                                           := Theory
Category                                        := Theory
Description                                     := Biology focused on betterment of a species. Unlocks additional items in Subspace Physics, Spaceborne Industry, Cannons, Bombs, and Sensors.
Picture Number                                  := 119
Maximum Level                                   := 5
Level Cost                                      := 5
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires level 3 Genetic Manipulation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Genetic Manipulation") >= 3

Name                                            := Cannons
Group                                           := Weaponry
Category                                        := Weaponry
Description                                     := Powerful large-bore projectile weapons good for damaging heavily armored targets. Unlocks additional items in Subspace Physics and Evolutionary Transcendence.
Picture Number                                  := 28
Maximum Level                                   := 9
Level Cost                                      := 1
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Miniguns
Group                                           := Weaponry
Category                                        := Weaponry
Description                                     := Rapid-fire small-bore projectile weapons good for mowing down unarmored targets en masse. Unlocks additional items in Quantum Physics, Subspace Physics, and Genetic Manipulation.
Picture Number                                  := 111
Maximum Level                                   := 9
Level Cost                                      := 1
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Bombs
Group                                           := Weaponry
Category                                        := Weaponry
Description                                     := Simple explosive weapons dropped on planets by orbiting ships, or on ground troops by fighters. Unlocks additional items in all Physics techs and all Biology techs. 
Picture Number                                  := 112
Maximum Level                                   := 9
Level Cost                                      := 1
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Torpedoes
Group                                           := Weaponry
Category                                        := Weaponry
Description                                     := Various types of warheads strapped to thrusters, focused on anti-capital-ship tactics. Unlocks additional items in all Physics techs.
Picture Number                                  := 23
Maximum Level                                   := 11
Level Cost                                      := 2
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number Of Requirements                          := 0

Name                                            := Missiles
Group                                           := Weaponry
Category                                        := Weaponry
Description                                     := Self-propelled explosives, similar to torpedoes. More maneuverable and longer ranged, but cannot use advanced warheads.
Picture Number                                  := 94
Maximum Level                                   := 5
Level Cost                                      := 3
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires level 5 Planetary Industry or level 1 Orbital Industry.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Planetary Industry") >= 5) or (Get_Empire_Tech_Level("Orbital Industry") >= 1)

Name                                            := Lasers
Group                                           := Weaponry
Category                                        := Weaponry
Description                                     := Highly accurate energy beam weapons. Unlocks additional items in all Physics techs.
Picture Number                                  := 120
Maximum Level                                   := 9
Level Cost                                      := 3
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires level 4 Nuclear Physics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Nuclear Physics") >= 4

Name                                            := Sensors
Group                                           := Ship Systems
Category                                        := Ship Systems
Description                                     := Means of detecting and tracking alien vessels. Unlocks additional items in all Physics techs and Evolutionary Transcendence.
Picture Number                                  := 65
Maximum Level                                   := 7
Level Cost                                      := 3
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Power
Group                                           := Ship Systems
Category                                        := Ship Systems
Description                                     := Reactors which provide energy for ships to use. Unlocks additional items in all Physics techs and Macro Biology.
Picture Number                                  := 87
Maximum Level                                   := 9
Level Cost                                      := 3
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Propulsion
Group                                           := Ship Systems
Category                                        := Ship Systems
Description                                     := Thrusters which propel starships through space. Unlocks additional items in all Industry techs.
Picture Number                                  := 61
Maximum Level                                   := 7
Level Cost                                      := 3
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Armor
Group                                           := Defenses
Category                                        := Defenses
Description                                     := Dense materials placed on the exterior of a vehicle to protect it from enemy weapons fire. Unlocks additional items in all Industry techs, Genetic Manipulation, and Quantum Physics.
Picture Number                                  := 62
Maximum Level                                   := 9
Level Cost                                      := 1
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Shields
Group                                           := Defenses
Category                                        := Defenses
Description                                     := Force field generators which protect a vehicle from enemy weapons fire. Unlocks additional items in all Physics techs.
Picture Number                                  := 63
Maximum Level                                   := 9
Level Cost                                      := 2
Start Level                                     := 0
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires level 5 Nuclear Physics or level 1 Quantum Physics.
Requirement 1 Formula                           := (Get_Empire_Tech_Level("Nuclear Physics") >= 5) or (Get_Empire_Tech_Level("Quantum Physics") >= 1)

Name                                            := Stealth
Group                                           := Defenses
Category                                        := Defenses
Description                                     := Various means of hiding vehicles from prying eyes. Unlocks additional items in all Physics techs.
Picture Number                                  := 64
Maximum Level                                   := 9
Level Cost                                      := 3
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Range Enhancement
Group                                           := Weaponry
Category                                        := Weaponry
Description                                     := Weapon mounts which allow firing at longer range than normal.
Picture Number                                  := 99
Maximum Level                                   := 5
Level Cost                                      := 3
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Weapon Overloading
Group                                           := Weaponry
Category                                        := Weaponry
Description                                     := Weapon mounts which fire at short range and do larger amounts of damage than normal.
Picture Number                                  := 67
Maximum Level                                   := 5
Level Cost                                      := 3
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Weapon Miniaturization
Group                                           := Weaponry
Category                                        := Weaponry
Description                                     := Weapon mounts which are smaller than normal, allowing them to fit on smaller hulls, or more to fit on the same sized hull.
Picture Number                                  := 133
Maximum Level                                   := 5
Level Cost                                      := 3
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Heavy Weaponry
Group                                           := Weaponry
Category                                        := Weaponry
Description                                     := Weapon mounts which are massive in scale, used for targeting heavy craft.
Picture Number                                  := 72
Maximum Level                                   := 5
Level Cost                                      := 3
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 0

Name                                            := Psionic Aptitude
Group                                           := Ancient
Category                                        := Ancient
Description                                     := The ability to detect and manipulate other sentient beings using the power of the mind. Unlocks items with Macro Biology that would normally require Evolutionary Transcendence.
Picture Number                                  := 75
Maximum Level                                   := 1
Level Cost                                      := 0
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must be Psions, or have found an appropriate ancient ruins.
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Psions") or Empire_Has_Found_Unique_Discovery(1)

Name                                            := Quantum Gravitational Theory
Group                                           := Ancient
Category                                        := Ancient
Description                                     := Unified physical theory of quantum gravity. Unlocks items with Nuclear Physics that would normally require Subspace Physics.
Picture Number                                  := 104
Maximum Level                                   := 1
Level Cost                                      := 0
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must be Gravity Lords, or have found an appropriate ancient ruins.
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Gravity Lords") or Empire_Has_Found_Unique_Discovery(2)

Name                                            := Specimen SR-388
Group                                           := Ancient
Category                                        := Ancient
Description                                     := A strange creature which can drain the energy from organisms and machinery. Unlocks items with Macro Biology that would normally require Evolutionary Transcendence.
Picture Number                                  := 119
Maximum Level                                   := 1
Level Cost                                      := 0
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must be Sappers, or have found an appropriate ancient ruins.
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Sappers") or Empire_Has_Found_Unique_Discovery(3)

Name                                            := Advanced Unit Launch
Group                                           := Ancient
Category                                        := Ancient
Description                                     := Advanced techniques in unit launch which increase the speed and versatility of launch bays. Unlocks items in Planetary Industry and Orbital Industry.
Picture Number                                  := 24
Maximum Level                                   := 1
Level Cost                                      := 0
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must be Zerg Rushers, or have found an appropriate ancient ruins.
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Zerg Rushers") or Empire_Has_Found_Unique_Discovery(4)

Name                                            := Shrink Ray
Group                                           := Ancient
Category                                        := Ancient
Description                                     := Ancient device which can reduce the size of an object. Unlocks items that would normally require Spaceborne Industry.
Picture Number                                  := 68
Maximum Level                                   := 1
Level Cost                                      := 0
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must be Micromanagers, or have found an appropriate ancient ruins.
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Micromanagers") or Empire_Has_Found_Unique_Discovery(5)

Name                                            := DNA Duplicator
Group                                           := Ancient
Category                                        := Ancient
Description                                     := Artificial means of increasing population reproduction. Unlocks items with Macro Biology that would normally require Evolutionary Transcendence.
Picture Number                                  := 74
Maximum Level                                   := 1
Level Cost                                      := 0
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must be Lagomorphs, or have found an appropriate ancient ruins.
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Lagomorphs") or Empire_Has_Found_Unique_Discovery(6)

Name                                            := Gaian Philosophy
Group                                           := Ancient
Category                                        := Ancient
Description                                     := We are one with nature. Om. Unlocks items with Macro Biology and Planetary Industry that would normally require Evolutionary Transcendence and Orbital Industry.
Picture Number                                  := 53
Maximum Level                                   := 1
Level Cost                                      := 0
Start Level                                     := 1
Can Be Removed                                  := False
Unique or Racial Tech                           := True
Number of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Empire must be Gaians, or have found an appropriate ancient ruins.
Requirement 1 Formula                           := Empire_Has_Racial_Trait("Gaians") or Empire_Has_Found_Unique_Discovery(7)

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